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172 lines
5.3 KiB
172 lines
5.3 KiB
--[[ |
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Licensed under GNU General Public License v2 |
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* (c) 2014, projektile |
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* (c) 2013, Luca CPZ |
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* (c) 2010-2012, Peter Hofmann |
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--]] |
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local floor = math.floor |
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local screen = screen |
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local cascade = { |
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name = "cascade", |
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nmaster = 0, |
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offset_x = 32, |
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offset_y = 8, |
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tile = { |
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name = "cascadetile", |
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nmaster = 0, |
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ncol = 0, |
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mwfact = 0, |
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offset_x = 5, |
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offset_y = 32, |
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extra_padding = 0 |
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} |
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} |
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local function do_cascade(p, tiling) |
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local t = p.tag or screen[p.screen].selected_tag |
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local wa = p.workarea |
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local cls = p.clients |
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if #cls == 0 then return end |
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if not tiling then |
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-- Cascade windows. |
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local num_c |
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if cascade.nmaster > 0 then |
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num_c = cascade.nmaster |
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else |
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num_c = t.master_count |
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end |
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-- Opening a new window will usually force all existing windows to |
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-- get resized. This wastes a lot of CPU time. So let's set a lower |
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-- bound to "how_many": This wastes a little screen space but you'll |
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-- get a much better user experience. |
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local how_many = (#cls >= num_c and #cls) or num_c |
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local current_offset_x = cascade.offset_x * (how_many - 1) |
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local current_offset_y = cascade.offset_y * (how_many - 1) |
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-- Iterate. |
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for i = 1,#cls,1 do |
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local c = cls[i] |
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local g = {} |
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g.x = wa.x + (how_many - i) * cascade.offset_x |
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g.y = wa.y + (i - 1) * cascade.offset_y |
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g.width = wa.width - current_offset_x |
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g.height = wa.height - current_offset_y |
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if g.width < 1 then g.width = 1 end |
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if g.height < 1 then g.height = 1 end |
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p.geometries[c] = g |
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end |
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else |
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-- Layout with one fixed column meant for a master window. Its |
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-- width is calculated according to mwfact. Other clients are |
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-- cascaded or "tabbed" in a slave column on the right. |
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-- (1) (2) (3) (4) |
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-- +----------+---+ +----------+---+ +----------+---+ +----------+---+ |
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-- | | | | | 3 | | | 4 | | +---+| |
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-- | | | -> | | | -> | +---++ -> | +---+|+ |
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-- | 1 | 2 | | 1 +---++ | 1 | 3 || | 1 +---+|+| |
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-- | | | | | 2 || | +---++| | +---+|+ | |
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-- | | | | | || | | 2 | | | | 2 |+ | |
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-- +----------+---+ +---------+---++ +--------+---+-+ +------+---+---+ |
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local mwfact |
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if cascade.tile.mwfact > 0 then |
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mwfact = cascade.tile.mwfact |
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else |
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mwfact = t.master_width_factor |
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end |
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-- Make slave windows overlap main window? Do this if ncol is 1. |
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local overlap_main |
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if cascade.tile.ncol > 0 then |
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overlap_main = cascade.tile.ncol |
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else |
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overlap_main = t.column_count |
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end |
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-- Minimum space for slave windows? See cascade.tile.lua. |
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local num_c |
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if cascade.tile.nmaster > 0 then |
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num_c = cascade.tile.nmaster |
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else |
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num_c = t.master_count |
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end |
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local how_many = (#cls - 1 >= num_c and (#cls - 1)) or num_c |
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local current_offset_x = cascade.tile.offset_x * (how_many - 1) |
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local current_offset_y = cascade.tile.offset_y * (how_many - 1) |
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if #cls <= 0 then return end |
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-- Main column, fixed width and height. |
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local c = cls[1] |
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local g = {} |
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-- Rounding is necessary to prevent the rendered size of slavewid |
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-- from being 1 pixel off when the result is not an integer. |
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local mainwid = floor(wa.width * mwfact) |
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local slavewid = wa.width - mainwid |
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if overlap_main == 1 then |
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g.width = wa.width |
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-- The size of the main window may be reduced a little bit. |
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-- This allows you to see if there are any windows below the |
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-- main window. |
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-- This only makes sense, though, if the main window is |
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-- overlapping everything else. |
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g.width = g.width - cascade.tile.extra_padding |
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else |
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g.width = mainwid |
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end |
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g.height = wa.height |
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g.x = wa.x |
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g.y = wa.y |
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if g.width < 1 then g.width = 1 end |
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if g.height < 1 then g.height = 1 end |
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p.geometries[c] = g |
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-- Remaining clients stacked in slave column, new ones on top. |
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if #cls <= 1 then return end |
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for i = 2,#cls do |
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c = cls[i] |
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g = {} |
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g.width = slavewid - current_offset_x |
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g.height = wa.height - current_offset_y |
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g.x = wa.x + mainwid + (how_many - (i - 1)) * cascade.tile.offset_x |
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g.y = wa.y + (i - 2) * cascade.tile.offset_y |
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if g.width < 1 then g.width = 1 end |
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if g.height < 1 then g.height = 1 end |
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p.geometries[c] = g |
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end |
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end |
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end |
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function cascade.tile.arrange(p) |
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return do_cascade(p, true) |
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end |
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function cascade.arrange(p) |
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return do_cascade(p, false) |
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end |
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return cascade
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